Since colors are just numbers it is possible to calculate with them, although it may not always make sense. Increments of 0x11 (decimal 17) are used for demonstration, but of course you can use any value. The following images display the effect of transparency values used with a white quare under the player marker and left to the saving floppy icon. If FF is used there, the color will display without transparency and if 00 is used, it will be invisible.įor the Hex code for these colors, go to the Hex colors page. RR is the red part of the color, GG the green and BB the blue. Colors in SA-MP are generally represented in hexadecimal notation (though integers can be used also).Ī chattext or player color looks like this:
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